Types of Moves

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Moves can be interpreted as falling into different categories, depending on the context in which they occur. These categories are not mutually exclusive and any given move can have more than one of the interpretations below.

Constructive Moves

Constructive moves can serve two purposes: to centralize the focal agent's position at the hub of the network, or to appease another agent that is attacking it.

Moves - centralizing and appeasing.png

Destructive Moves

Destructive moves fall into three general categories. The first, and most straightforward, is when the primary purpose is to diminish or reduce the power of a competitor.

Moves - reducing.png

The second is a punishing move used to get another player to alter its relationship with a third party. For example, in the sequence below, the large agent gives the small one a hard incentive to switch allegiance.

Moves - punishing.png

The third is a softening move designed to elicit appeasement.

Moves - softening.png


Other common types of moves include status quo moves, in which the focal player decides that no change is needed to the power structure.

Moves - status quo.png

Players also sometimes change a relationship to neutral in order to redirect their power into other relationships.

Moves - redirecting.png

And sometimes they simply make a mistake or blunder, such as by attacking a stronger player (perhaps due to a random minimax game tree suggesting that other players might join in a rebellion).

Moves - blunder.png

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