Types of Moves
Moves can be interpreted as falling into different categories, depending on the context in which they occur. These categories are not mutually exclusive and any given move can have more than one of the interpretations below.
Constructive moves can serve two purposes: to centralize the focal agent's position at the hub of the network, or to appease another agent that is attacking it.
Destructive moves fall into three general categories. The first, and most straightforward, is when the primary purpose is to diminish or reduce the power of a competitor.
The second is a punishing move used to get another player to alter its relationship with a third party. For example, in the sequence below, the large agent gives the small one a hard incentive to switch allegiance.
The third is a softening move designed to elicit appeasement.
Other common types of moves include status quo moves, in which the focal player decides that no change is needed to the power structure.
Players also sometimes change a relationship to neutral in order to redirect their power into other relationships.
And sometimes they simply make a mistake or blunder, such as by attacking a stronger player (perhaps due to a random minimax game tree suggesting that other players might join in a rebellion).